joomlatrio.blogg.se

Witchfire bog
Witchfire bog









witchfire bog

They asked what choices they had for clerical domains. Naturally since there were undead on the cover, I got a paladin and a cleric in the party. So finally they asked what I recommended for their character composition and background, but I just had to shrug, reminding them that I only had 1/3 of the adventure and very little campaign information. We went to generate characters and when they asked what kind of characters would be appropriate I was left to do little but shrug. My second complaint is that there was no handout that I can photocopy and give to the players.

witchfire bog witchfire bog

This isn't really a problem per se, but it is kind of annoying to have the middle of the adventure written so well but with little thought going into the beginning or the end. Likewise, I'm fairly certain that they are not going to pick one of the two decisions listed. Also, the end requires them to make "an important decision" but I'm not too sure if the players, at such a time will know the importance of their decision. In practice, however, I'm dreading the end of this adventure because I know it will leave my players very frustrated and they might feel cheated. The ending was likewise made both very modular and very cliche to leave a very "What will happen now?" kind of feeling since, literally, anything can happen now. The beginning has a horribly modular onset so that you could use any campaign world and any characters. The first of my complaints, is that the beginning and ending are horrible. This is not to say that the product is bad because of its flaws, but it is certainly something that the consumers and designers alike should look at, either because its a slgiht problem or its just a slight problem for me. Though I did give this product a Superb rating as I think it deserves, no review is too useful unless it points out some of the problems with the product. The Longest Night, Book One of The Witchfire Trilogy (I love that campaign name!) is an excellent product and though some of the more unconventional elements can be taken out and fit into any campaign, the authors did a great job in providing a tone and flavor to the world that I'm starting to fall in love with. Art is a big thing for me, as it sets the tone of the game for my players. I'm also a big Birthright fan and looked at steampunk with a scepticle eye, especiall y after some of that silly looking artwork that came out in Dragon Magazine. One other person to date has also posted a review so I'm going to try not to repeat what he said other than to say I completely agree with him. Mega adventures can become dreary when written poorly but folks at Privateer are the people I would trust to produce something truly epic and even thogh WichFire trilogy is going to be substantial when it is complete it it is so good that like a good novel you finish it craving for more. At 64 pages for the price of 42 it is a good deal but I would not mind paying much more for something the size of "Shadow over Boegenhafen" or even "Axe of Dwarvish Lords". Only objection I have to this adventure is that it is too short. 0nly d20 adventure that can compare with "Longest Night" in writing quality is WotC's own "Standing Stone". There are very few adventures that can carry the weight of an entire setting, "Enemy Within" and "Ravenloft" were only ones I can now think of now and the "Longest Night" has a makings of being the begining of another.īesides superb story which mixes oportunities for roleplaying with some excelent dungeoneering situations, remarkable and novel setting, and hands down best d20 artwork so far what makes this adventure stand ut is superb writing style that makes the adventure a pleasure to read for the DM and automaticaly sets him (or her) in the mood which he can convey to the players. However, after reading it I have grown to like the setting (gunpowder and all) so much that I believe that I will make a mini campaign in Corvis once entire trilogy is out. After reading it I must say that he was correct and that adventure can be run in any setting and (more importantly) at almost any power level on the strength of story and NPC's alone and will still compare favourably to 95% of anything published for d20 system. One of the designers from Privateer convinced me that it is not too hard to eliminate all the quirks of the setting and that adventure stands strong on its own merit. Then I heard how good it is and thought, oh well, maybe I can fit it to my own (Birthright) campaign. Naturally then, when I first heard about WitchFire Trilogy, I was almost certain I would give it a pass. To make a point of how good this adventure is, let me first say I do not like steam punk and am not a great fun of dark fantasy either.











Witchfire bog